I tend to put too many things on my plate these days. Gaming-wise, at least. I dabble in so many games that it just seems impossible to keep track of them all. Plus, I have this thing that I really should update more often. More for my own benefit than anything else. I doubt anyone reads this.
So, what’s new? Well, I did something I never thought I’d do in a million years: I got back into a collectible card game. And not just any CCG. The Pokemon CCG. In fact, I happen to be the league leader at my LGS. Let’s call that one my one guilty pleasure of gaming… that, and Cooking Mama. Ok, two. Shh.
Painting-wise, good lord, if I painted my armies any slower, I’d be taking paint OFF. On the docket to be painted are:
Khador: Man O’ War Shocktroopers (still, I know), Epic Vladimir, Berserker heavy ‘jack, and Assault Kommandos that are still waiting for me to buy them.
Mercs: Gorten Grundback and his entire battlegroup, plus Eiryss, Mage-Hunter of Ios (needed some speed for my Khadorans, plus she’s the only way I can add up to 750 cleanly).
Cryx: Necro-tech, Scrapthrall, Reaper Helljack, Helldiver Bonejack, Pistol Wraith, and a box of Mechani-thralls (those last three haven’t been bought either).
Everblight: EVERYTHING. Except for shredders and the Carnivean. Though they do need a brown ink on their armour plates.
This is what always happens. I buy, and assemble, then buy more and assemble that, and before I know it, I’ve got a pile of stuff that needs painting and no will power to sit down and paint it. Hell, at least half of what I bought when I played Warhammer Fantasy is still unpainted at my parents’ house. At least I wasn’t too bad about painting my Lord of the Rings stuff. Although I do have a random box each of Riders of Rohan and Mordor Orcs that I somehow missed. And the Mumak. Can’t forget the giant elephant.
And to top it all off, I’m going to be ordering more models so I can start up an Inquisitor campaign. Yikes. Talk about biting off more than I can chew.
Mmm, pewter. *nom nom nom*
Posted by vectorman
DM’s Notes: Character Builder Review
January 30, 2009On January 27th, Wizards of the Coast release the full version of the Character Builder, available to those with a D&D Insider subscription. I happen to have such a subscription, and I have tried out both the beta version (that only allowed levels 1-3), and the full version. Here’s my review.
The builder allows a player or DM to create a complete character, without having to do all the math involved with a pen-and-paper sheet. It then displays all the info in a standard character sheet format, with power cards automatically created and calculated. At first glance, the system works flawlessly. You simply tell it what you want, and it does it. But that’s where the major usefulness ends.
Having played with it a bit, and read others’ thoughts on the D&D message boards, I’ve begun to like it less and less. While the build process is fine, the character sheet and power cards leave a lot to be desired. There is, simply put, too much information.
For example: I recently created a Dragonborn Swordmage, level 1. At the beginning of the build, it asks you to pick what you want to base your Dragon Breath power on (Strength, Dexterity, or Constitution). Fine, I pick Strength, making sure to assign that ability a decent score at the appropriate stage. I work my way through the process, and finally display the completed character sheet. Looking at the power card for Dragon Breath, I see the big problem. The power is copied nearly verbatim from the Player’s Handbook. This includes the options for the related abilities that I DIDN’T pick. It even includes the Special text, stating that when I create a Dragonborn character, I need to choose one.
Yes, I knew that. Why aren’t you using the ability I picked at the beginning to calculate the attack bonus? It’s flaws like this that make some power cards nearly unreadable. And do we really need a Second Wind and Action Point power card? Either we’ve used them or we haven’t.
Overall, I now greatly prefer a pencil-and-paper sheet. Not only can I include the information I most often use, but I can edit it at my leisure. With the Character Builder, if anything changes, you have to print out a new sheet.
Here are the pros and cons that I have found with the Character Builder:
PROS:
- Does all the calculations for you
- Includes ALL the rules. No need to jump from book to book, just to make that Bugbear Dark Pact Warlock with magic items from the Adventurer’s Vault
- All things considered, the sheets DO look nice
CONS:
- Too much info in too little space
- Unnecessary info, or superfluous text
- The sheets use way too much ink if you’re printing
- During the build process, when picking powers, the bonuses and penalties are spelled out for you. Once the sheet is displayed, they aren’t.
- I seem to be unable to toggle the editing portion of the character sheet that allows me to tweak what attacks/powers are displayed in the first page attack workspace
All in all, I am rather disappointed with the builder. I understand, though, that it is a work in progress, and I really hope that WotC takes the time to perfect it, in order to make it the right program for all users. I recommend giving it a try, even if you don’t have the D&DI subscription.